Research
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Explore our latest software tools, open datasets, and research prototypes.
From cloud computing to network security and immersive multimedia, these projects drive our mission forward.
Research projects
Volumetric video

a Unity- based environment where the point cloud video is imported and rendered in real-time by utilizing Miniply . The environment allows real-time import of point cloud frames written under binary little-endian and binary big-endian with a consistent framerate of 30FPS. Moreover, to render the point cloud videos on VR Headset, a point shader that utilizes Unity Single-Pass Instanced rendering is implement.

A robust set of tools for preprocessing and analyzing point cloud data, with a focus on modularity, scalability, and ease of integration.

A lightweight, modular C/C++ library for real-time point cloud compression and streaming, meant for fast decoding for low-latency streaming and playback, supports multiple codecs, minimal dependencies, easy to integrate.
360 degree video

This project demonstrates how to stream 360° video content using dash.js for MPEG-DASH playback and A-Frame for WebVR integration.